| Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Adrie Atticus
The Shadow Plague The Bastion
198
|
Posted - 2014.07.29 15:22:00 -
[1] - Quote
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed |

Adrie Atticus
The Shadow Plague The Bastion
201
|
Posted - 2014.07.29 19:23:00 -
[2] - Quote
CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.
Ishtar does have bonuses to BS sized weapons system, or did you not pay any attention to the pirate ship balance pass? Look at Guristas' ships, drone sizes are listed there for our pleasure per ship.
Stupid analogue aside, yes drones have downsides in that you need to fly back to them to pick them up. Oh wait, you have 3 flights + depot with an extra flight anyways. Lose all 4 flights? Just run away from bubbles at 2k+ m/s, warp away, get moar drones.
I've been on bombing runs to take out sentry drones and it takes on average 8 bombs detonating within 5 seconds to wipe sentries, meaning you need 2 wings (theoretically 6 is enough but people can fail). After you've done this against an FC, the next thing you see is 100 ishtars pooping drones into a cloud with dimensions 2-4x the size of the bomb explosion radius, meaning you need to field 2-4x more bombers to do the same damage, yet the drones continue applying full DPS if the FC is intelligent at flying the blob of potatoes.
TL;DR: BS weapon system, hard to get rid of outside of killing the drone owner, too much HP, no real downsides because 4 flights per ishtar. |

Adrie Atticus
The Shadow Plague The Bastion
201
|
Posted - 2014.07.29 19:24:00 -
[3] - Quote
Ugly Eric wrote:Budan Kado wrote:CFC if you cant beat them, nerf them.
Devs I hope you skip over the CFC posting brigade of nerfing. Its sorta personal for them. They cant figure out how to beat them, so they will try to get them nerfed. This isnt a new case, it has happened before with ships.
Its a shame really, they have the biggest collection of players in Nullsec and when they cant out blob something, they run and cry about it to get it nerfed. Well, the Ishtar needs a nerfhammer like never seen before. This coming out of a dude in alliance flying almost nothing but ishtars on alliance level fleets. Happy now?
Tri is the only alliance I've ever seen flying Ishtars correctly, Ishtars are stupidly effective in correct hands. |

Adrie Atticus
the shadow plague The Bastion
203
|
Posted - 2014.07.30 06:36:00 -
[4] - Quote
Good morning Rise & Fozzie, how's the weather?
Nice, nice...
Now back to work, fix sentries:
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed |

Adrie Atticus
The Shadow Plague The Bastion
205
|
Posted - 2014.07.30 11:53:00 -
[5] - Quote
afkalt wrote:Rek Seven wrote:Azure Rayl wrote:Why not drop the ishtar's drone bandwidth to 100mbit/sec . Nothing else would need to be changed then :P Because ships are not balanced according to how they perform in a 1v1. In a fleet fight, the change you are suggesting makes virtually no difference. This. I suspect many of the posters here haven't been in a scrap with...let's call it 30+ Ishtars. "Pop the drones" - There are 150 all over the place, good luck with that. And they have spares. "Drones are static" - Great so we have 30 ishtars doing turns for 2km/s burning away from their drones with reduced MWD sig. Because, you know, that's easy to stop or hold them down. And they'll totally not pull you into drone optimals. The counter to a modestly sized ishtar fleet is to utterly, utterly blob them to death (and perhaps/probably depending on how heavy you blob still lose on isk) or bring more ishtars.
Equal sized Tengu fleet with 100% extra logi + about 30 damp cruisers to half the incoming DPS from the Ishtars seems to be the most effective outside of getting 10 SB Rokhs on the drone herd. |

Adrie Atticus
The Shadow Plague The Bastion
205
|
Posted - 2014.07.30 11:57:00 -
[6] - Quote
Harreeb Alls wrote:The armageddon with it's neut bonus's was a stroke of genius. You should perhaps consider giving other BS's some ewar bonus's. Perhaps give the minny BS's a web or paint role bonus, the gallente a point/scram range bonus. The caldari and amarr both have ewar BS's.
Oh jebus, yes, BS with 80% bonus to web range and 40% to TP optimal per level, would actually give an incentive to train BS V outside of getting into a Blops.
Or maybe even 100% bonus per level.
Make it so. |

Adrie Atticus
The Shadow Plague The Bastion
205
|
Posted - 2014.07.30 12:00:00 -
[7] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Good morning Rise & Fozzie, how's the weather?
Nice, nice...
Now back to work, fix sentries:
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed And the whoel concept of the drone goes down the drain. Peopel need to stop with hatred ideas. Simply making somethign removed from game is nto the solution. And no one cares if it doe snto affect PVE. PVE doe snot need balance as much as PVP does.
How does the drone concept go down the drain? We're not talking about control range, it's a hard-limit of having to be close to your sentries to make them work. Carriers, domis, rattlers all will be next to their sentries because they're too slow to manuever around. Literally the only ship which would be affected by this is the vexor hull. They can always swap to heavy drones if they really want to fly it. Oh wait, Ishtars are not OP because they have a large drone bay... |

Adrie Atticus
The Shadow Plague The Bastion
206
|
Posted - 2014.07.30 12:54:00 -
[8] - Quote
Kagura Nikon wrote:I would jsut accept hat sicen sentry drones are static and can take advantage on tracking issues because of that, they should have their tracking HALVED.
Hmm, i'll move to spouting this, way easier to do than anything else proposed. |

Adrie Atticus
The Shadow Plague The Bastion
207
|
Posted - 2014.07.30 16:08:00 -
[9] - Quote
Skia Aumer wrote:SFM Hobb3s wrote:bombers are precisely why the big boys don't field battleships more often And again, big boys of ye olde nullsec did use battleships because a) there were no bombers, b) they had no MJD which only distracts pilot attention and is useless otherwise, c) the grass was greener. FYI, bombers can wipe fleets of Tengus and even Mighty Ishtars. Yet, those ships are still in use.
Those FC's sucked badly by the looks of it. |

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.07.31 17:01:00 -
[10] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
Just half the tracking of sentries. |

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.07.31 17:54:00 -
[11] - Quote
Kagura Nikon wrote:CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying. A point I would like to make. More than being destructable.. the real drawback is being FORGETTABLE. The fact tat is you need to make a tactical warp you lose them. That is far far more relevant than the drones possibility of being popped.
This is only valid in a situation where you cannot launch more than 1 flight of drones, ishtars can get up to 5 flights easily. |

Adrie Atticus
the shadow plague The Bastion
210
|
Posted - 2014.08.01 10:27:00 -
[12] - Quote
Rivr Luzade wrote:Kagura Nikon wrote:Sentries problems are simple. They are the long range counterparts for drones. But they do not have the same drawbacks as other long range systems.
They must track as badly as 1400mm, 425mm rails etc.... THEN no one will deploy them to fight someone at 20 km. Gardes are the counter part to Blasters, Curators for Mega Pulse Laser, Bouncer for 800mm Autos and Wardens for 425 mm guns. Only Warden are real long range weapon analogs. So, unless you want to make all Sentries long range analogs and introduces a short range sentry variation (or the other way around), your suggestion is not feasible.
Are you really comparing 800mm AC's with about 6k optimal to a drone which has 72k optimal on an Ishtar (0.066 tracking vs 0.043 tracking). |

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.08.02 07:50:00 -
[13] - Quote
Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS?
BS level DPS = DPS level exceeding projection and damage of medium weapon systems with a significant margin. |

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.08.02 08:49:00 -
[14] - Quote
Janice en Marland wrote:Adrie Atticus wrote:Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? BS level DPS = DPS level exceeding projection and damage of medium weapon systems with a significant margin. So where do Command Ships fall into this? If I'm not mistaken an Eos can out DPS an Ishtar.
With what kind of a fit? I've never seen Eos flown as anything else than an actual command ship as the bonuses are not really fleet-worthy. I'm seeing exact same DPS output (because of bonuses) as Ishtar, minus tracking and optimals which is a major reason why Ishtar is used, 37,5% helps with applied DPS immensely, here's a pretty graph with Bouncers against a shield-tanked tengu:
http://i.imgur.com/SJx3M3t.jpg
Same graph with Gardes against a Guardian:
http://i.imgur.com/5f8aXUs.jpg
Bouncers against a Guardian:
http://i.imgur.com/S4hUu7p.jpg
Eos is built around heavy drones which would take considerable time to reach to 60k to hit anything and in case of anything going over 2,1k (like an ishtar) the heavies would not even be able to catch them. |

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.08.02 09:58:00 -
[15] - Quote
Janice en Marland wrote:Adrie Atticus wrote:Janice en Marland wrote:Adrie Atticus wrote:Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? BS level DPS = DPS level exceeding projection and damage of medium weapon systems with a significant margin. So where do Command Ships fall into this? If I'm not mistaken an Eos can out DPS an Ishtar. With what kind of a fit? I've never seen Eos flown as anything else than an actual command ship as the bonuses are not really fleet-worthy. I'm seeing exact same DPS output (because of bonuses) as Ishtar, minus tracking and optimals which is a major reason why Ishtar is used, 37,5% helps with applied DPS immensely, here's a pretty graph with Bouncers against a shield-tanked tengu: http://i.imgur.com/SJx3M3t.jpgSame graph with Gardes against a Guardian: http://i.imgur.com/5f8aXUs.jpgBouncers against a Guardian: http://i.imgur.com/S4hUu7p.jpgEos is built around heavy drones which would take considerable time to reach to 60k to hit anything and in case of anything going over 2,1k (like an ishtar) the heavies would not even be able to catch them. Do you have the fits to go with the pretty graphs?
3x DDA II 2x Omni II with tracking scripts All V |

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.08.02 10:31:00 -
[16] - Quote
Janice en Marland wrote:No gun systems? The Eos does receive tracking bonuses for those also. Let's no forget the Command Links.
Okay, something you couldn't use in a fleet:
[Eos, Eos fit]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Tracking Speed Script Tracking Computer II Tracking Computer II
250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
Bouncer II x5
http://i.imgur.com/COzSScN.jpg
Raw DPS is higher, but applied DPS is appaling. Only Ishtar and Dominix have this projection from subcaps and is the reason why they are used. Yoiu can go and fiddle with links as much as you want to, unless you can increase Eos tracking by 40%, you will never even get close to applied DPS of an Ishtar. |

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.08.02 11:32:00 -
[17] - Quote
Janice en Marland wrote:This is just silly. I thought the "battlship level DPS" meant DPS numbers obtained from a battleship. Not DPS to 90k. An Eos with Heavys and Blasters and produce Battleship level DPS while providing links.
You're thinking of paper DPS, a HAM tengu can get there, but the DPS is useless unless you can actually project it. Megas, Apocs, TFI can all project good DPS at range but ishtar can do it while being close to untouchable with better resists (but less EHP) at speeds up to 2.7k/s. On a domi this is not an issue as bombs wreck havoc to them due to size and lower resist profile. |

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.02 11:59:00 -
[18] - Quote
Janice en Marland wrote:Adrie Atticus wrote:Janice en Marland wrote:This is just silly. I thought the "battlship level DPS" meant DPS numbers obtained from a battleship. Not DPS to 90k. An Eos with Heavys and Blasters and produce Battleship level DPS while providing links. You're thinking of paper DPS, a HAM tengu can get there, but the DPS is useless unless you can actually project it. Megas, Apocs, TFI can all project good DPS at range but ishtar can do it while being close to untouchable with better resists (but less EHP) at speeds up to 2.7k/s. On a domi this is not an issue as bombs wreck havoc to them due to size and lower resist profile. An Eos with blasters and heavy drone applies more DPS in optimal than an Ishtar with sentries. A Dominix with heavies and blasters applies more DPS in optimal than the Eos. See how that progresses.
Yet you will not be able to hit an enemy fleet with that. I suggest you take part in a fleet fight against Ishtars with domis and wonder why you cannot hit them. |

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.03 07:11:00 -
[19] - Quote
Higgs Maken wrote:[Most importantly please define high DPS and other factors you think is relevant when it comes to balance.
"High DPS and other factors" -> Higher DPS, tracking and/or application than rest of the ships on the same line with equivalent weapons, in this case rails, beams, artillery, HAM (or HML for stupid long range) on all the other HACS.
Gardes reach to same range as other HACS, yet provide better tracking and higher DPS. Swapping to long range ammo on all the other ships dips the DPS at the same rate as swapping to Bouncers on Ishtars, except Ishtars still keep the edge on DPS with same proportions with better tracking. |

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.04 09:06:00 -
[20] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:afkalt wrote:"Good"? Try preposterously overpowered with stats, fittings and application other ships in the class could only DREAM of.
When the counter to X, is MORE X on the other side, you have a problem. And that's where ishtars are.
Can they die? Sure. Do they bring far more to the table than any other HAC and do it in the same damned fit no matter the comparision HAC? Incontrovertibly.
The closest match is a cerberus, which cannot get near what an ishtar can do, unless it could magically swap from RLML, to HAMS to HML without a depot or docking. Plus fitting neuts to handle tackle. And with extra lows so nanos are viable whilst still keeping 3 damage mods.
THAT's the kind of nonsense going on here. A Cerberus/Eagle can hit from farther away, Muninn/ Vagabond is faster, Zealot/Sacrilege out tank it. Sure, when you over simplify things like that they look great. But why aren't Cerberus fleets being used to counter ishtars? Soon as you turn off the MWD heavies barely scratch and if you go for hams the Ishtar will just run circles around your shorter range. How about zealots? They've got very nice range with the hull bonus and beams, close to if not better than sentries. However you won't get anywhere near as much damage in matter how you fit it. So munnins should be the counter right? Nope. Artillery is great for alpha fleets but they are too fragile and their range is shorter unless you sacrifice alpha damage, which means you need more munnins. Don't even look at the eagle or Deimos. Neither can effectively get the same dps at the same range or tank enough (while keeping proper speed) to get in close enough to use higher dps ammo/guns (which is still a huge step behind sentries) to do anything useful. They are though. However, an Eagle works better. The reason I mentioned the different advantages is because some people are trying to use the Ishtars advantages as a gauge to determine if it is OP. That's stacking the deck.
Got a fit to go with this claim for the Eagle? |

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.04 17:17:00 -
[21] - Quote
Janice en Marland wrote: 2xMag Stab 1xDCU2 1xPower Diagnostics System 2xLSE 2xInvul Field 1x EM Ward 1x10mn Afterburner 5x250mm Rail 2x Medium Core Field Extender
Okay, I took the stock shield Ishtar fleet fit and made one with your eagles, you'll be shooting the appropriate target (MWD'ing scimitar).
Gardes with 1x tracking script vs. CN Antimatter:
http://i.imgur.com/d9CWY6P.jpg
Bouncers with 1x tracking vs. CN iridium
http://i.imgur.com/i4gEOK3.jpg
Bouncers with 1x optimal vs. Spike
http://i.imgur.com/TyV17xG.jpg
Speed difference: 2178 vs 644
EHP: 54k vs 127k
BTW, 140km away with iridium you need 7 eagles jut to zero sum one scimi on the shield ishtars or 8 eagles to zeo sum one ishtar, so 20 scimies will mean you need over 140 eagles to kill one of the enemy ships if logi is awake.
I fail to see how eagles even stand a chance against something which they cannot catch at all. Remember, Eagles need to catch the Ishtars, but Ishtars only need to run away from the Eagles in a fashion where the Eagles are forced at the drone ranges. If you are going to counter this with "no one can manuever them that well" then I suggest you to schedule a fight with Tri. Ishtars.
Also consider that the Eagles will not be able to run away from bombs unless FC issues fleet warp within 1 second of first bomb showing up or if the fleet is aligned at all times. Ishtars can just outrun the bombs due to the speed advantage. |

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.04 17:52:00 -
[22] - Quote
Janice en Marland wrote:Rowells wrote: You just totally ignored the speed thing didn't you.
With the proposed changes the Eagle will be faster with smaller sig radius.
Mmmh, not with your fit. |

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.05 07:00:00 -
[23] - Quote
Janice en Marland wrote: I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.
You really are just shiptoasting and actually not playing the game. Can you please elaborate, explain or show how you can apply scrams from a ship going max 700m/s to a ship going 2100m/s in a fleet situation?
Ceptors are a good idea, except they will be at sentry optimals and die to a few Ishtars in a single volley. Probing down one of them and warping in an Eagle takes 8 seconds minimum, Ishtars are over 16k away when you land and over 20k away when you achieve a lock. |

Adrie Atticus
The Shadow Plague The Bastion
212
|
Posted - 2014.08.05 21:46:00 -
[24] - Quote
Mike Voidstar wrote:
The numbers show that sentries are right in the middle. Gardens are doing low end Battleship damage, only slightly more than the best medium turret, and at medium turret ranges. The rest are doing mid range medium damage at large ranges.
Add in the lack of implants and boosters, and there is still no passive low slot tracking/range module, and that you can shoot them, and that much of their range is wasted unless you fit a lot of drone control modules, and they don't compare too badly. They are a bit weak at the BS level, and strong at the cruiser/battlecruiser level.
What is an Omnidirectional Tracking Link then?
Did you also forget to look at the tracking which is on par with medium turret systems at BS level of DPS? |

Adrie Atticus
The Shadow Plague The Bastion
212
|
Posted - 2014.08.06 08:50:00 -
[25] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:If you are talking about the Ishtar HAC bonuses, no I do not think there is as much an issue. The Ishtar seems built to be a sentry ship.
The Ishtar with 1 Nano and 1 Experimental MWD is showing 1819 m/s for me while a Stratios is showing 1875m/s. The Ishtar will have higher resists but a Stratios can obtain a lot higher buffer if you take into account the extra rig slot and base shield hp. I also forgot to add the Stratios has a larger drone bay. I'll give on the speed, forgot to factor in mass. However I still dont see any difference in tank. In fact fitting for best shield (w/prop mod) i have ishtar as the best tank, not to mention smaller sig, and a stable capacitor. And i'm still curious as to how much you dislike losing that extra sentry. I see my mistake. You are right on the tank, sig and more cap stable. The loss of a sentry would be bad for an Ishtar just for the fact the Stratios would be so similar. In fact, I think I might have talked myself into selling the Ishtar and buying a Stratios. That Cover Ops cloak is huge.
Covert Ops cloak is huge when you are not in a fleet of 100+.
In a fleet, let's see how the damage works with armor fit Stratios vs. armor ishtar. Stratios will be also taking the benefit of the laser bonus:
Graphs are with 4 sentries on both ships!
Both ships have 2x Omni II and 2x Tracking speed script, both with an MWD, Startios also has 2x TC with tracking scripts for lasers.
Ishtar has less EHP and less speed.
Gardes and Scorch on Stratios vs Garde on Ishtar (because fitting beams means you lose 55% EHP.)
http://i.imgur.com/7FGsw5S.jpg
Bouncers with Scorch on Startios:
http://i.imgur.com/2lE6j8g.jpg
Stratios is a good ship, but it cannot even come close to Ishtars in damage or application. If you want to see more graphs feel free to make them yourself or drop a fit and I'll see what I can do.
Fact is that they are not even close to being comparable in damage or application and are not even close to "similar" outside of both being space ships with a large drone bay. |

Adrie Atticus
The Shadow Plague The Bastion
212
|
Posted - 2014.08.06 09:01:00 -
[26] - Quote
More and more I look at the other ships, I don't think there is a subcap which can match Ishtar in damage. If something comes close, it could be the Vindi, but why use a slower and more expensive ship to do the same job as a HAC can do? |

Adrie Atticus
The Shadow Plague The Bastion
212
|
Posted - 2014.08.06 09:08:00 -
[27] - Quote
afkalt wrote:Adrie Atticus wrote:More and more I look at the other ships, I don't think there is a subcap which can match Ishtar in damage. If something comes close, it could be the Vindi, but why use a slower and more expensive ship to do the same job as a HAC can do? I assume you mean damage when factored against range and application? And to a lesser extent ship manoeuvrability?
Applied DPS, not paper DPS. If paper DPS mattered, we'd all fly machs and vindis and rattlers everywhere in PvP. Agility of the ship is just a massive bonus on top of that, especially because they're virtually immune to bombing. |

Adrie Atticus
The Shadow Plague The Bastion
213
|
Posted - 2014.08.06 17:11:00 -
[28] - Quote
Janice en Marland wrote:Bronson Hughes wrote:Janice en Marland wrote:In general sense, why should a ship that is easier to train for and build be more powerful? That doesn't seem like balance. A Crow is easier to train for and build than an Ishtar. Are you implying that an Ishtar should be a "more powerful" fast tackler than a Crow? I certainly hope not. My point is that different ships have different roles. ABCs fill one set of roles. HACs fill another. You can't just say that one ship is "more powerful" than another without adding the context of a specific role. Looking at HACs across the board, it's pretty easy to see that HACs and ABCs we never meant to fill the same roles. The fact that the Ishtar can fill the roles of either, often while outperforming all other ABCs and HACs, is the problem. Interceptors and ABCs have been called OP quite often. They just perform their roles well and people assume they are OP because of it. Do I believe an Ishtar should be an overall better ship than a T2 frig and T1 BC? Yes. It doesn't necessarily need to be nerfed(especially to the degree some wish it would be) to balance it accordingly to the other HACs. I believe the other HACs need more defined roles and slight buffs.
Other HACS getting buffs? Sure.
1 of each rage having a HAC on the power level of Ishtar? Yes please with a cherry on the top! We can stop using anything bigger than a cruiser because we'll have low sig, loads of speed and stupid DPS in all the races. Battleships will be null and void in PvP for good, we can turn them into something else then. Maybe give PvE-only bonuses to half of them and the other half should be EWAR boats. |

Adrie Atticus
The Shadow Plague The Bastion
213
|
Posted - 2014.08.08 14:33:00 -
[29] - Quote
Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps)
Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application.
|

Adrie Atticus
The Shadow Plague The Bastion
217
|
Posted - 2014.08.13 09:16:00 -
[30] - Quote
VonGurgoth wrote:CCP why don't you spend more time to create balance by releasing new ships more than nerfing existing one?
Because instead of having 1 OP ship and 7 lesser ships, you'd then have 1 OP, 1 okay and 7 "why do you even undock?" ships.
Power creep is not a good idea. |

Adrie Atticus
The Shadow Plague The Bastion
218
|
Posted - 2014.08.13 16:57:00 -
[31] - Quote
epicurus ataraxia wrote:Power creep is not a great end goal in itself, but neither is power slide or a race to the bottom. If a ship is out of balance, ask CCP to create an effective counter to it, then you get more choice and a wider range of possibilities and a richer more enjoyable game.. Of course alternatively, nerf Drake, Nerf Heavy missiles, nerf ishtar, always works out so well doesn't it....... 
Creating an effective counter to Ishtar also creates an effective counter to anything which kites at 2k+ speeds, has capless BS weapons, can swap out guns on-demand and uses no fitting for said guns for beefier tank.
That ship will outclass most of all the other ships also and we are left with 1 OP, 1 good and a legion of sub-par ships.
Only way to create an Ishtar-counter is to have a ship with 1m sig radius, 5k+ speed, 40k scram range, 1 turret and 15 000% damage bonus to the single turret against Ishtars only. |

Adrie Atticus
The Shadow Plague The Bastion
219
|
Posted - 2014.08.14 08:46:00 -
[32] - Quote
Kagura Nikon wrote:James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent. There was one at the title of this thread and half the thread is about it. ANd a gameplay shoudl not be a niche that happens 5 times per year.
You do realize that the title refers to the patch name which is "Hyperion" instead of the ship which is not getting any adjustments at all? |

Adrie Atticus
The Shadow Plague The Bastion
219
|
Posted - 2014.08.14 10:54:00 -
[33] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Kagura Nikon wrote:James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent. There was one at the title of this thread and half the thread is about it. ANd a gameplay shoudl not be a niche that happens 5 times per year. You do realize that the title refers to the patch name which is "Hyperion" instead of the ship which is not getting any adjustments at all? You realize that the original tittle of the thread was balance of HAcs and Tempest.. and I am not talking about the hyperion? Arrive late and yet expect to sit at the window?
Title never had Tempest on it, just a footnote on the OP. Just because I don't shittoast from page 1 it doesn't mean I wasn't reading the thread within 1h of the creation. |
| |
|